Large Town: Odíhg Sè Kèfj̼ù

Odíhg Sè Kèfj̼ù

Odíhg Sè Kèfj̼ù
Example Tauric architecture.
StateTetbur Commune
ProvenceVātuchàjù Region
RegionDäbnz Enzÿh Heathland
Founded1150
Community LeaderElder Daffey Lilàbíh
Area6 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation3076 m (10091 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population1575
Population Density262 people per km2 (787 people per mi2)
Town AuraElven High Magic
Naming
Native nameOdíhg Sè Kèfj̼ù
Pronunciation/sɛ kɛf/ /j̼ʊ/
Direct Translation[tomorrow] [orange]
Translation[Not Yet Translated]

Odíhg Sè Kèfj̼ù (/sɛ kɛf/ /j̼ʊ/ [tomorrow] [orange]) is a subtropical Large Town located in the Vātuchàjù Region of the Tetbur Commune.

The name Odíhg Sè Kèfj̼ù is derived from the Tauric language, as Odíhg Sè Kèfj̼ù was founded by Mp̪vë̋ Córmpf̄s 'Erica Bella' Cúńnvó̄ Gó̄boīs Ya̋chīy Llywell Lloyd, who was culturaly Tauric.

Climate

Odíhg Sè Kèfj̼ù has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Odíhg Sè Kèfj̼ù receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Sè Kèfj̼ù covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3076 m (10091 ft) above sea level.

Overview

Odíhg Sè Kèfj̼ù was founded durring the early 13th century in fall of the year 1150, by Mp̪vë̋ Córmpf̄s 'Erica Bella' Cúńnvó̄ Gó̄boīs Ya̋chīy Llywell Lloyd. The establishment of Odíhg Sè Kèfj̼ù was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Mp̪vë̋ Córmpf̄s 'Erica Bella' Cúńnvó̄ Gó̄boīs Ya̋chīy Llywell Lloyd struck deals with nearby nations and communities to establish Odíhg Sè Kèfj̼ù as a prison colony.

Odíhg Sè Kèfj̼ù was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Odíhg Sè Kèfj̼ù is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Sè Kèfj̼ù is is constructed arround a series of premissive paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Odíhg Sè Kèfj̼ù's perhapse unnessisarily well built defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Odíhg Sè Kèfj̼ù has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Odíhg Sè Kèfj̼ù has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Sè Kèfj̼ù. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Sè Kèfj̼ù's parks.

Odíhg Sè Kèfj̼ù has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Sè Kèfj̼ù.

Odíhg Sè Kèfj̼ù has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Sè Kèfj̼ù has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Odíhg Sè Kèfj̼ù has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Sè Kèfj̼ù has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Sè Kèfj̼ù has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Sè Kèfj̼ù's public wards, blessings, and other arcane systems.

Odíhg Sè Kèfj̼ù possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Odíhg Sè Kèfj̼ù's grid is powered by hydrogalvanic generators.

Odíhg Sè Kèfj̼ù has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Sè Kèfj̼ù's natural decorations nor waterways.

Odíhg Sè Kèfj̼ù has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Sè Kèfj̼ù has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Odíhg Sè Kèfj̼ù. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Odíhg Sè Kèfj̼ù a notably resourceful and hearty people.

Odíhg Sè Kèfj̼ù's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Odíhg Sè Kèfj̼ù every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Giant cockroach near Odíhg Sè Kèfj̼ù are known to be more aggressive than normal.

Odíhg Sè Kèfj̼ù's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Mysticism energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6331 m2
    • Cattle and Similar Creatures: 393
    • Poultry: 4725
    • Swine: 315
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 157

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 6
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

507 of Odíhg Sè Kèfj̼ù's population work within a Foundational Occupation.

958 of Odíhg Sè Kèfj̼ù's population do not work in a formal occupation, but do contribute to the local economy. 110 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Odíhg Sè Kèfj̼ù is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Odíhg Sè Kèfj̼ù was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Sè Kèfj̼ù lost 291 people, 350 livestock, and 74 buildings. The conflict ended after roughly 172, when members of Odíhg Sè Kèfj̼ù's militia enacted an operation to break a siege of a particular research site. The operation was complicated by extremely hostile wildlife which took many out of action. The conflict ended with pitched battle between both forces, which ended in defeat for Odíhg Sè Kèfj̼ù's forces. The war is remembered in legend by Odíhg Sè Kèfj̼ù's bards, historians, and legend keepers.

History